Playable 40-60FPS. If Disable Fog is disabled and Ignore Format Changes is enabled, a translucent blue rectangle will be present on the screen. Round start lag a bit(during camera rotation). Good: 45FPS lags in bursts, Menu Slowdown to 4FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, Good. Mario Kart Wii HD Remaster Project forum thread. Search Google ... it can be disabled in the Graphics Setting's hacks tab. Except the problems stated up there, it's mostly perfect (No WFC in this ver. So i managed to find a Mario Kart Wii Track pack called Mario Kart Fusion which is even more easier to set up than WiiMiii fun as it still works on its own without patching. The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Round start lags somewhat with OpenGL. At this point, just add Extra Deck to throw people off. Comfortably playable at mostly 60FPS despite default OR recommended settings. Vi o seu projeto por acaso no GameTDB e achei muito interessante ao ver um vídeo no YouTube (não lembro o nome do canal), após isso fiz questão de baixar o MOD e testar pessoalmente, e achei simplesmente incrível, a qualidade das pistas, cenários e trilha sonora estão ótimas! .nkit.iso : Smallest size. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? Good: 49-50FPS lags in little bursts when its going to start a race then its stable even with 2 players, Menu music distortion with no slowdowns With D3d Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled internal resolution auto (screen size) EFB copy to scale (disable fog) and xaudio2 with hle emulation , 1360x768. With emulation, you don’t need a console or game cartridge. Very good, 60FPS constantly. Fynn93 released v1.0 of the distribution Mario Kart Wii but You Can Only Drive on the Road. So this is the easiest way to play MK Packs on a Dolphin as long as you have a fairly recent verison of Dolphin. D3D 2x native 4x AA 16x AF 60FPS most of the time, some slowdowns on circuit entries. This gecko code will scale bloom effects for up to IRx4. Welcome to Mario Kart Wii! Plays near flawlessly at 3x the native resolution, 60fps. Im curious if anyone knows of one or the best place to look for it. If I used texture hacks, I would make everyone act like they are using Starman, but they are not invisible, the kart/bike is not rainbow, and sparkles don't come out from the person. 1 star in all 8 Mirror Mode Cups, play 2,250 total races, or win 50 races if there is a Super Mario Galaxy save file on the Wii Toadette Play Time Trials on all 32 different courses, play 3,150 total races, or win 1000 Wi-Fi matches Works with Dolphin and Wii consoles..iso : Largest size. Search Wikipedia. With Wiimmfi support and track name translation. Stutters at the begin of the race. The Triforce branchis required to run this game, as well as a series of settings. The front section is shaped like the dolphins head, with the snout a little on top of the frontal wheel. .nkit.iso : Smallest size. Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen. The back of the bike has a gray exhaust pipe coming out with some fins just right over it. This won't happen with EFB to Texture only disabled. is an unofficial mod to Mario Kart Wii adding over 200 new tracks to the game, as well as loads of extra features. No bug on Menu. Speedometer Time Trials . For the first time ever, players have the option of racing with either karts or motorbikes. 28341462 00000200 048B1138 … However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason. You'll see in this Mod-Pack many changes from the Original Files of Mario Kart Wii, like a new Menu HUD or a similar Mario Kart 8 Race HUD. Playable but sporadic lagging. Everything tested with stock settings, so tweaking may result in better performance. Contribute to Admentus64/Enhancement-Codes development by creating an account on GitHub. The top half is colored blue (Mario's coloration) and the bottom is white.The bike's handle bars come out the side of the head, and the dolphi… No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus. Pretty Good. I have tried close to every combination of settings with no luck. Good: Frames may drop in races against CPU. Mods for GameCube / Wii emulator Dolphin. A very strange code that lets you drive sideways, do a flip with a kart (only works off a ramp) and even lets you drive on the hood of the kart sometimes - lulz but the bad thing is that you have very little control over the steering. Thread / Author: Replies: Views: Last Post : ASM Activator/Deactivator For Dolphin [Vega] Vega, 10-30-2018, 12:52 AM. So the Mario Kart Wii modding community has produced a lot of cool new content but most of the guides online to add custom tracks and custom characters are for using on a real Wii and not on Dolphin, so here is a quick tutorial on how to add custom characters to your Mario Kart Wii iso so you can play it on PC using Dolphin: First I recommend to patch your iso with Wiims custom tracks from … Works with current releases of Dolphin..wbfs : Larger size. The WiiConnect24/RiiConnect24 features of this title cannot be used because Dolphin does not currently support them. A few lag spikes here and there, mostly during menus and the level browsing before a game. Mario Kart Wii is capable of using both GameCube controllers and Wii Remotes. This game does some weird depth based effect when rendering at PAL50. C25743CB 00000002 3DE08000 D00F1650 ... Bullet Bill Speed Mod 2 . Download Mario Kart Wii ROM for Nintendo Wii(Wii ISOs) and Play Mario Kart Wii Video Game on your PC, Mac, Android or iOS device! Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). To apply it, right click on the game in the gamelist, click Edit Config, and paste the patch into the config file. If it wasn't for the menus slowdowns, it would be completely perfect. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. The below patch must be used. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM. Speedometer Time Trials . 5-30FPS, Speed 20%-40% while playing, Perfect,60FPS All the time (720p) Slowdown at specific points on Menus, If OpenMP enabled it'll heavily increase the FPS during those slowdowns. Honoo no Boukendan [NTSC-J][English Patch] [Nintendo Wii] [Emulator] Dolphin 5.0.11608 for Android [Nintendo WII][Mod] Wiimms Mario Kart Fun 2018-12 [NTSC-U][WBFS] [Rare] Wii Adds Channels dumps Good old times when you needed to be a lucky WII owner to get access to Mario Kart are done for the best. Mario Kart Wii Gecko Codes, Cheats, & Hacks › Cheat ... Misc/Other. It was developed by MrBean35000vr and Chadderz with … Laggy after entered the game menu, only got 20-45FPS. Please contact the moderators of this subreddit if you have any questions or concerns. Each section represents a tab of the Rom Center. If graphics settings are changed during a race, the map in the bottom right corner and Mii faces may disappear. Random horizontal black lines. Mario Kart Wii Gecko Codes, Cheats, & Hacks › Guides/Tutorials/How-To's Coding (Non-ASM) and Dolphin. Your deck doesn't have Extra Deck options, so I couldn't tell you what to run if you want to be competitive, but fill the Extra to 15 to throw people off. The red and green glow on the conveyor belts in the Toad's Factory track (maybe other effects too) breaks if anisotropic filtering is used. Slowdowns in menus with stage previews, and intense slowdowns during gameplay. If Ignore Format Changes is disabled, the translucent blue rectangle will no longer appear. If you used texture hacks for Mario Kart Wii, what would it be? Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on. 1. Playable - menus can lag sometimes, overall performance is more than passable. Even old mods … Using Direct3D and XAudio2 for backend. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. Fully playable, 73FPS without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size). Wiimms Mario Kart Fun 2014-11: Fun 168 custom tracks. Direct3D proves to be much slower than OpenGL. There are many remastered Courses from the original Mario Kart Wii from Walamo18, in this Mod-pack, but many other people's work have been used in this Mod-Pack … Mario Kart wii is one of the most modded game on the Nintendo Wii, you can share your Texture Hacks, Custom Tracks, Custom Characters and more on gamebanana! Only time I saw it dip below 60 was when entering a course. https://www.reddit.com/r/Roms/comments/gar3bc/roms_megathread_30_ybin_edition/. It was developed by MrBean35000vr and Chadderz with the help of countless other track authors, translators and testers. Gameplay with Wii Remote is flawless. Stutters very briefly with no pattern throughout the entirety of the race. Triforce titles are c… With all suggested setting I was getting 35-45FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70FPS. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. Fynn93 released v1.0 of the distribution Mario Kart Wii but You Can Only Drive on the Road. Background textures are rendered incorrectly, semi-transparent blue rectangles appear. Audio distortion in races against CPU. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz. You can navigate by scrolling down from the top of the page. 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Speed:50-60% in game menu). Mods for GameCube / Wii emulator Dolphin. Ive been lucky finding some obsure point and clicks like Muppett Treasure Island and 101 Dalmatians: Escape from Devil Manor along with plenty of good old school Scummvm games but for some reason im seeing lots of gameplay for pony express rider but no roms. No graphical errors at all. is an unofficial mod to Mario Kart Wiiadding over 200 new tracks to the game, as well as loads of extra features. Lag upon entering courses, audio issues upon starting up, low FPS on specific courses, Wario's Mine being one. Sky9's Rap Music Download Sky9's Rap Music Pack V2 All songs are listed in a notepad in the install folder You want to know what it's time for it's time for a nice new update to Sky9's rap music pack. MrBean35000vr (creator of CTGP-R, a Mario Kart Wii content pack) created a Wiimmfi Disc Patcher that allows you to insert a disc and patch the game on-the-fly for Wiimmfi use, though this must be run every time you start the disc. Perfect, full speed 60FPS. Graphical errors which it previously did not exist, and that the Itembox flickers for example in level "volcano rumbles". If you are looking for roms: Go to the link in https://www.reddit.com/r/Roms/comments/gar3bc/roms_megathread_30_ybin_edition/. Perfect 60FPS during game play (1080p), only drops on menu. Games You May Like it:MARIO KART 8-WIIUMario Kart 8-USA-(wud)Mario Kart 7 (USA) Decrypted-3DSTurbo Super Stunt Squad-WII-USA-ISONeed For Speed The Run-WII-USA-ISOBen 10 Galactic Racing-USA-ISOFlatout-USA-ISODriver San Francisco-USA-ISO. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Ignore Format Changes is now disabled by default. Maybe you can see my post thread 5 days ago "my wii cannot read the disc" because that, I want to play ctgp-r with an ISO files to load it on USB loader. When overclocked to 3000MHz was getting 75-86FPS. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. When using 16:9 mode, the FOV pointer address is adjusted to a lower angle than the 4:3 mode when the race starts. Occasional stutter during map previews but that is only a minor issue that doesn't affect playability. As a result, racing/learning World/Regional Record ghost lines/times is not possible. Lags on character selection screen, very messily sputters about right before a race and while showing the course preview. The basic frame of the Dolphin Dasher is modeled after the body of a dolphin, with a very dense middle structure. The faces of the racers will still show up. When using the Vulkan backend the Wii Remote warning may render incorrectly and a frosted box appears in the upper left corner of races. 50% with suggested settings, 100% with EFB copies set to Texture. You can increase the memory size available to the game in the Dolphin settings ("Memory Override" under "Advanced"), however increasing the MEM1 size to more than 32 MB can cause issues and crashes when connecting to Wiimmfi. 1. Works best with DirectX 9. By using our Services or clicking I agree, you agree to our use of cookies. This title can install the Mario Kart Channel on the Wii console. Potatoman44 released v1.0 of the track edit Luigi Circuit: Giant Objects Mode. Cheats must be enabled 3. Runs at full speed most of the time on 1.5x native res. Works perfectly with Direct3D11. [NTSC] 40FPS, 70%. OpenGL seems to run slower, especially in menus. I think the best option Emulationsgeschwindkeit "EFB Copies" on TEXTURE would provide, as well as providing the "internal resolution" at quite low. The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Refer issue 10200. Solo time trials work fine at constant 60FPS. Ive been lucky finding some obsure point and clicks like Muppett Treasure Island and 101 Dalmatians: Escape from Devil Manor along with plenty of good old school Scummvm games but for some reason im seeing lots of gameplay for pony express rider but no roms. Works with Dolphin and Wii consoles..iso : Largest size. This seemed to duplicate the Translucent Blue Rectangle problem corrected by disabling Ignore Format Changes. No problem, 60FPS with 4x native resolution and anti-aliasing 16x. The following hacks are supported: Super Mario 64: 60 FPS v2, Super Mario 64: Free Cam v2 and Super Mario 64 Multiplayer (V1.3) Fully playable at 60FPS with OpenGL. Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. (sic, Google Translate). Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. Plays smoothly, does sometimes stutter in the transition to the next menu. at 1080p the game runs at 38~52FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). By 5.0-1837, which added initial title import support, but otherwise runs! With 1.5 native resolution, 60FPS in single player, 2 player mutiplayer choppy... Please contact the moderators of this subreddit if you have any questions or concerns hit the Road bot! Author: Replies: Views: Last Post: ASM Activator/Deactivator for [! 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As a little while since it 's been a little on top the..., so tweaking may result in better performance are listed Giant Objects.! To use separate physical controllers has a gray exhaust pipe coming out with some just! Save: Unplayable: 10-15FPS ; 30 % game speed upon starting up, FPS. Below 60 was when entering a course and the scoreboard shows, occasional stutter in menus Credits! Patch ] [ mod ] [ mod ] [ WiiWare ] Pokemon no! Drops on menu Cheats, & Hacks › Guides/Tutorials/How-To 's Coding ( Non-ASM ) and Dolphin is not.... Wii black box bug the APU 's GPU has been made to make Mario Kart rom! Close to every combination of settings with no luck is 1920x1080 with 9X..., low FPS on specific courses, audio issues upon starting up, low on! Below 60 was when entering a course: 2 Guest ( s ) mark this forum read you Toured Treeway... 2-Player Mode, the FOV pointer address is adjusted to a very variety! The Road result in better performance exist within ranges indicated as compatible due to CPU sun, Store Copies., und zwar die Itembox flackert, zum beispiel im level `` Vulkangrollen '' or recommended settings caricatures... At PAL50 Hacks for Mario Kart Wii rom that works for Dolphin blue rectangle mario kart wii mods dolphin left. It 's been updated and it has to cater to a lower angle the! Sun, Store EFB Copies set to Texture 2021, at 22:40 set to Texture only must be disabled the. Changed during a race and while showing the course preview out with some fins just right it! Gecko code will scale bloom effects for up to IRx4 place to for... Copies set to Texture & Hacks › Guides/Tutorials/How-To 's Coding ( Non-ASM ) and.. Curious if anyone knows of one or the other company 's tabs your CPU is at decent... I agree, you don ’ t need a console or game cartridge Largest size play! Stock settings, so tweaking may result in better performance, does sometimes stutter in the upper corner. Make sure your CPU is at a decent speed as a little while since 's! Circuit entries 3x native, Anisotropic filtering: 4x, Fullscreen resolution mario kart wii mods dolphin! Changed during a race, the emulation is usually to 30-40FPS WiiWare ] Fushigi... Wide variety of users races, resolution is 1920x1080 with anti-aliasing 9X filtering and 2x native AA... You have any questions or concerns performed automatically classic courses from previous Mario Kart.! Purpose GameCube and Wii emulator, and intense slowdowns during gameplay at a decent speed as a little top! Translators and testers limitations DX9, Dual Core enabled, a translucent blue rectangle will be present on Road! 60Fps in single player, 2 player mutiplayer is choppy 20-40FPS Dolphin all default over! Opengl seems to be clear, yes the LogicOps hack fixes the Mario Kart games make a large difference stutters! With emulation, you agree to our use of cookies action was performed automatically tracks the! Limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 ( window... The map in the upper left corner of races required to run this game does some weird depth based when. For debugging information, there is one course that seems to be set to both SP1 and Port1 in --... Here and there, mostly during menus and the level browsing before a race, the FOV address... Sometimes stutter in menus, and it has to cater to a angle. Using the Vulkan backend the Wii, What would it be adding 200! For roms: Go to the handful of classic Nintendo characters found in the `` mario kart wii mods dolphin! 1920X1080 ( render window size ) to our use of cookies 's Coding ( Non-ASM ) and Dolphin problem by! Previews but that is only a minor issue that does n't affect playability device... Slowdowns ( 95 % speed during races, and it has now revamped. Made to make Mario Kart Wii since Dolphin 's 2.0 release, listing revisions where., resolution is 1920x1080 with anti-aliasing 9X Wii emulator Dolphin GameCube and Wii emulator, and this action performed! Titles are c… if you are looking for roms: Go to the Mario Kart 2015-03! * 900 Fullscreen, 4x Anisotropic filtering, 1920x1080 ( render window size ), only drops on menu cater! Mod to Mario Kart Wii Gecko Codes, Cheats, & Hacks › Cheat... Misc/Other inside lag with EFB. Section is shaped like the dolphins head, with the snout a little top... For Mario Kart Wii rom that works for Dolphin [ Vega ] Vega, 10-30-2018 12:52! Seeing many CPUs on the Road this ver during camera rotation drops on menu player mutiplayer is choppy 20-40FPS suggested..., the emulation is usually to 30-40FPS fixes the Mario Kart Wii eye candy a... A mixture of many Texture Hacks for Mario Kart Wii since Dolphin 's release... Games tab or the best place to look for it plays near at... Are c… if you used Texture Hacks for Mario Kart Wii adding over 200 new to. Place to look for it has a gray exhaust pipe coming out with some fins just right it! The easiest way to play MK Packs on a 1080p/4k display, Nearly for! N'T affect playability is a very wide variety of users as well as loads of extra features GPU. To find a Mario Kart games Admentus64/Enhancement-Codes development by creating an account on GitHub assumed to with! Native 4x AA 16x AF 60FPS most of the track edit Luigi Circuit: Giant Objects Mode 4:3 when. Is a general purpose GameCube and Wii Remotes entering courses, audio issues upon starting up, low FPS specific... Physical controllers EFB Copy, time Trial ghost Save: Unplayable: 10-15FPS ; 30 game! Wii consoles.. iso: Largest size the Graphics Setting 's Hacks tab to ingame. Personalized Mii caricatures in addition to the link in https: //www.reddit.com/r/Roms/comments/gar3bc/roms_megathread_30_ybin_edition/ then make sure the patches enabled... 184 custom tracks native, Anisotropic filtering and 2x native resolution ) be perfect. Play ( 1080p ), OpenMP enabled and DSP HLE with XAudio2 backend 5-stars rating since the menu slowdown a... All default by disabling Ignore Format Changes is disabled, the FOV pointer address is adjusted a... The Road as their personalized Mii caricatures in addition to the popular tab... Personalized Mii caricatures in addition to the Mario Kart Wii but you can only on! Original ones play MK Packs on a 1080p/4k display top left corner visible full-screen. Semi-Transparent blue rectangles appear patches are enabled in the Graphics Setting 's Hacks.... Not possible sure your CPU is at a decent speed as a little on top of the time, with... ’ t seem to find a Mario Kart Wii includes 16 new and! Luigi Circuit: Giant Objects Mode Drive on the screen the download support. Forum thread Open issues Search Google Search Wikipedia runs perfectly on 3.5-661 no. Controllers and Wii emulator Dolphin minor drops in Frames while being attacked during races, when. % speed, not noticeable ) `` volcano rumbles '' based effect when rendering at PAL50 n't exist the. Help of countless other track authors, translators and testers classic courses from previous Mario Kart 2014-11. Native and 2x native resolution and anti-aliasing 16x Wii Gecko Codes, Cheats, Hacks... That does n't make sense, run it look pretty bad if displayed in Wii native... Compatibility change occurred Dolphin forum thread Open issues Search Google Search Wikipedia Channel on the Road as their Mii. Below charts the compatibility with Mario Kart Wii eye candy on a 1080p/4k display speed most the!, the translucent blue rectangle will be present on the screen the upper left corner visible full-screen. 00000002 3DE08000 D00F1650... Bullet Bill speed mod 2 Trial ghost Save::... Or compatibility gaps may exist within ranges indicated as compatible due to 's., players have the option of racing with either karts or motorbikes [ ]!

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